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catch_tell

NAME

catch_tell - provides an interface to interact with users

SYNOPSIS

void catch_tell( string message );

DESCRIPTION

If  INTERACTIVE_CATCH_TELL is defined in options.h, whenever the driver
has something to tell an object due to say(),  shout(),  tell_object(),
etc.   catch_tell  in the player object will be called with the message
to be printed.  The message can be displayed, discarded, or modified in
any way desired.  This is a useful way to have flexible earmuffs, or to
support intelligent clients.

SEE ALSO

message(3), receive(3), receive_message(4)