interactive / receive_message

Edit on Github

NAME

receive_message - provides the interface used by the message efun.

SYNOPSIS

void receive_message( string class, string message );

DESCRIPTION

The  message()  efun calls this method in the player object.  The class
parameter is typically used to indicate the class  (say,  tell,  emote,
combat,  room  description, etc) of the message.  The receive_message()
apply together with the message() efun can provide a good mechanism for
interfacing with a "smart" client.

SEE ALSO

catch_tell(4), message(3), receive(3), receive_snoop(4)