epilog  -  returns  an array of the filenames of the objects to be pre‐


string *epilog( int load_empty );
void preload( string filename );


The driver calls epilog() in master after the master  object  has  been
loaded.   Mudlibs typically use epilog to initialize data structures in
master (such as security tables etc).  epilog() should returns an array
of  filenames which correspond to objects that the mudlib wants to have
preloaded; that is, loaded before the first player logs in.   For  each
filename  returned  in  the array, the driver will called preload(file‐
name) in master.

The variable 'load_empty' is non-zero if the -e  option  was  specified
when  starting up the driver.  It can be used as a signal to the mudlib
to not load castles, etc.


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