preload - preload an object into memory.


string *epilog( int load_empty );
void preload( string filename );


The  driver  calls  epilog() in master after the master object has been
loaded.  Mudlibs typically use epilog to initialize data structures  in
master (such as security tables etc).  epilog() should returns an array
of filenames which correspond to objects that the mudlib wants to  have
preloaded;  that  is, loaded before the first player logs in.  For each
filename returned in the array, the driver  will  called  preload(file‐
name) in master.

The  variable  'load_empty'  is non-zero if the -e option was specified
when starting up the driver.  It can be used as a signal to the  mudlib
to not load castles, etc.


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