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NAME

valid_object - allows control over which objects can be loaded

SYNOPSIS

int valid_object( object obj );

DESCRIPTION

After  loading  an object, the driver will call valid_object() with the
newly created object as its argument, in the  master  object.   If  the
function  exists, and returns 0, then the object will be destructed and
the efun that caused it to load will error out.  If it does not  exist,
or returns 1, then loading will proceed as normal.  In conjunction with
'nomask' and the inherits() efun, this could allow  safely  restricting
destruct() via a simul_efun.

SEE ALSO

valid_override(4)