reset - allows an object to do self-maintenance


void reset( void );


After  every  reset interval (whose exact length is determined on a mud
by mud basis, but averages around every 2 hours), reset() is called  in
every  object  that  currently  exists.   If  LAZY_RESETS is defined in
options.h in the driver, reset() will only be called  in  objects  when
they  are  touched (near players), so unused objects will not be loaded
from the swap file to reset.  The reset() call is usually used to check
if  any treasures and/or monsters in the room have been removed so they
can be replaced.


set_reset(3), create(4)