NAME

call_out_walltime - delayed function call in same object

SYNOPSIS

int call_out_walltime( string | function fun, int | float delay, mixed arg ... );

DESCRIPTION

This efun is identical to call_out except it does not schedule the
call on the game loop. Rather, in real seconds. The delay can be in
seconds or fraction of a second.

SEE ALSO

remove_call_out, call_out_info, call_out