socket_release() - release ownership of a socket to another object
#include <socket_err.h>
int socket_release( int socket, object ob,
string release_callback );
socket_release() is used to change ownership (and control) of a socket
to another object. It is useful in daemon objects (like inetd) which
handle connection set-up and then transfer a connected socket to
another object for further processing.
Socket ownership transfer involves a handshake between the current
owner object and the socket to which the current owner wishes to trans‐
fer the socket. The handshake is initiated when socket_release() is
called. socket_release() does appropriate security/integrity checking
and then calls the release_callback function in object ob. This func‐
tion is used to notify ob that socket ownership is being transferred to
it. It is then ob's responsibility to call socket_acquire() within the
release callback function. If socket_acquire() is called then the
handshake is complete and socket ownership has been successfully trans‐
ferred to ob. ob may decline to accept responsibility for the socket
by not calling socket_acquire(), in which case ownership does not
change and the current socket owner must decide how to respond to this.
If the socket owner is successfully transfered then socket_release()
returns EESUCCESS. If ob does not accept ownership for the socket then
EESOCKNOTRLSD is returned. Other errors can be returned based on secu‐
rity violation, bad socket descriptor vbalues, etc.