reclaim_objects - reclaim any lingering objets
int reclaim_objects( void );
Cycles through all objects that are loaded, and frees any lingering objects that it can. This could result in a sizable amount of memory being freed up, depending on how the mud is coded. Objects are typi‐ cally left lingering when a global variable in more than one object contains a pointer to it, and the object gets destructed. This efun returns the number of destructed objects encountered in variables.